Not-A-Review: Whitehack
I bought Whitehack the other day and I’m still absorbing it. The campaign setting and adventures remain unread, but here are some notes that I’ve had rattling around.
- Three archetypes + Professions allows for a great variety of character concepts.
- It somehow has both 5E-style Advantage (double positive rolls) and 4E-style Advantage (+2 AV). Neither is exactly the same, but it’s kinda cool to see the inspiration.
- Speaking of 4E, I see you, standardized monster math. I missed you.
- HELL YEAH CORRUPTION TABLES
- Man, I’ll have to see how Auctions work in-game, because while I like the system (I think), I can see them being a little irksome. (It also took me forever to realize what the author meant by “Quality”, so YMMV.)
- The death rules seem a bit more forgiving than OSR games typically are, which I’m more than Ok with.
That’s about it. It’s a weird, quirky little game, but I think I like it a lot.